Latest blog posts

Pattern Matrix at Algomech (part 1) Nov. 22, 2017, 4:25 p.m.

I'm writing this on the train with a slightly sleep deprived brain fizzing and popping from thoughts, ideas and conversations from this year's Algomech festival in Sheffield. The Penelope project took a significant role in the festival, with the group's participation in the Unmaking Symposium, the exhibition and also testing our latest weavecoding technology at the Algorave. I'll be writing more on the algorave in a subsequent post.

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Periscopedune Nov. 17, 2017, 9:27 a.m.

The islands of the Wadden are situated in an intertidal zone in the southeastern part of the North Sea called Waddensea. The island of Terschelling is the setting for IMRAMA, an investigation initiated by Jan de Graaf and Jeroen van Westen into the nature of this UNESCO world heritage site. The fieldwork of IMRAMA sets out to "look at - looking at the Waddensea". Theun of FoAM Amsterdam has been ivited to participate in the fieldwork on the island.

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In anticipation of things already present. Nov. 14, 2017, 1:54 p.m.

FoAM published a new article by Maja Kuzmanovic & Nik Gaffney, In anticipation of things already present. The article is now available on Medium, adapted from FoAM's closing keynote of Anticipation 2017.

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Artificial Ecologies Venice Oct. 26, 2017, 8:36 a.m.

Independent curator Roland Fischer and Artistic Director Paolo Rosso of MicroClima invited Theun Karelse, Alice Smith and Ivan Henriques for a presentation of their work, to explore the possibility of collaboration and the potential of the Venetian Lagoon for Machine Wilderness field-work.

MicroClima is situated in a large greenhouse near the Biennial grounds in Venice.

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Spectres in change. Fieldnotes #1 Sept. 22, 2017, 6:43 p.m.

Seili, a tiny island in the Archipelago Sea. The island is a geologically young and interconnected ecosystem, historically laden with accounts of illness, death and isolation. It seems serene and benign yet harbours hidden disturbances, spectral hostilities. Plagues of ticks and microplastics overlaid with psychic memories of the oppressed and abandoned. Ecological monsters and anomalies hover on the edges of human perception, cunningly invasive even to a casual visitor.

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Creative Design Informatics for Horticultural Awareness at the End of the World Garden Sept. 1, 2017, 4:09 p.m.

Thanks to Paul Chaney who runs The End of the World Garden, we had an opportunity to trial a short workshop based on our Farm Crap App and prototype Allotment Lab on his two-acre forest garden site in Cornwall. This was our contribution to the Bank Holiday Weekend Haymaking Extravaganza (along with a bit of hay-making too).


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FoAM has left the building... Aug. 28, 2017, 2:52 p.m.

Just shy of midday on the 1st of August 2017 we closed the door of the FoAM studio on Koolmijnenkaai in Brussels, one last time. In light of the changing nature of our activities we decided that we no longer needed such a large space, and that we would move out of the Koolmijnenkaai studio, no matter how beautiful and unique it may be. We remain grateful to have been able to inhabit the space for as long as we did, but it had become time to move on. This post looks back at the process of moving out, from 1st of June - 1st of August 2017.

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Pattern Matrix V2 report Aug. 28, 2017, 2:51 p.m.

We've been busy making a new tangible interface – the Pattern Matrix is part of the ERC Penelope project, which explores mathematical proofs embedded in (weaving) pattern, and how technology defines our relationship with the world. The new interface allows the user to play with weaving pattern quickly, and crucially allows mistakes – meaning we can start to understand the mathematics embedded in the patterns. As Margaret Wertheim says in her book about crocheting the foundations of geometry - 'Here, knowing emerges from hands performing mathematics: it is a kind of embodied figuring'

The pattern matrix version 2 is now complete. This post outlines what we’ve done, why and how.

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Viruscraft: Genetic model connected to a tree visualisation July 28, 2017, 5:40 p.m.

The genetic model we were working on previously has now been ported into a browser compatible form and connected to a new tree visualisation that displays the species that emerge as the host population adapts to a virus infection. It's still a prototype with rough edges, but have a play with it here, some example pics:

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Getting a feel for tangible interfaces July 18, 2017, 5 p.m.

We have two projects where we’re building tangible interfaces – Penelope and Viruscraft. This blog is an exploration of tangible interfaces, harvesting thoughts from the worlds of neuroscience, choreograhy, cognitive science and education to see what we can learn to guide our research and design directions.

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