In this project we ask - what determines the ability of a virus to infect some hosts but not others? Working with evolutionary biologist Ben Longdon, we're developing a citizen science project using visual programming, craft, tangible interfaces and games to explore virus host shifts – where a virus jumps from one host species to another.more info
Recent world events and concern over ‘fake news’ and ‘post-factualism’ have highlighted the difficulties encountered when trying to find trustworthy sources of information. The ability to judge the reliability of different sources of information is a skill that can be learned. The … more info
The Sonic Kayak is a musical instrument with which to investigate nature. Kayaks rigged with underwater environmental sensors generate live music from the marine world, providing the paddler with an extra dimension of senses with which to explore the underwater climate, while … more info
This programme is aimed at reimagining what robotics could mean in functionality, materiality and ecology, when they are designed as expressions based on habitats and trophic interactions. What would the design process look like? Machine Wilderness is a project prototyping artificial organisms … more info
The philosophy underlying contemporary 'seamless' technology production seems to be one of endless energy, bountiful resources and waste being someone else's problem. Naive working assumptions of some form are a requirement when designing for the future, but do we believe in these enough now to make them useful? Flashy 'aspirational' tech videos of ever thinning devices disappearing into the 'cloud' seem to be less common than they once were, so perhaps not.read post
We have two projects where we’re building tangible interfaces – Penelope and Viruscraft. This blog is an exploration of tangible interfaces, harvesting thoughts from the worlds of neuroscience, choreograhy, cognitive science and education to see what we can learn to guide our research and design directions.read post
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