The opening panel of the event on Art, AI and Everything Else, started with not knowing, ventured into augmented sociality, ancestral knowledge, corporate cyborgs, ecological intimacy and more. The video recording of the panel has recently been published by the Art Center Nabi.
Viruscraft is a research project combining tangible interfaces, craft and computer games to explore how viruses jump from one host species to another, working with Dr. Ben Longdon and Dr. Ben Ashby.
A fieldwork team investigates future perspectives of the Dutch delta region from a multi-species perspective. Can the effort of looking from their vantage-points open up space for new insights, deepe…
Certainty Ltd. is a clinic, consultancy and civic outpost for individuals and collectives dealing with problems caused by excess certainty. We provide essential services including critical uncertaint…
Rooted Hauntology Co-working Lab is a research trajectory looking at the (im)possibility of collaboration between humans and plants.
Superject is a card game grounded in the speculative philosophy of Alfred North Whitehead. It's a tool for questioning, prototyping, discussing, and feeling the world anew.
Subversive, immersive and partially submerged, Arka Kinari is a multimedia performance staged from the deck of a traditional sailing ship. Using live music and cinematic visuals Arka Kinari imagines …
We’ve come to the end of the latest series of AccessLab workshops. This post is a debrief on how we’ve progressed and a review of the feedback.
A semester of fieldwork and embodied research practices, where design students dive into the world of a wild animal in their area.
We've repurposed our maypole robots so people can dance together safely (woven robots don't need to social distance).
Evaluation of the viruscraft game - what do people learn from playing it, and does it result in any misunderstandings? Also a summary of questions and answers from our virus Ask-Me-Anything session.