First public experiment in the MonsterCode research-line around Almere beach during the Summer Sessions at StrandLab Almere.
The way in which we engage with the world begins from those places we call home. This post is about forging homes in uncertain conditions and inhospitable circumstances. Homes as distributed convivia and networked refugia, shelters from the always everywhere of the Digital Age.
We’ve been up and running since 2014 - much has changed since then, and the time for a shift in direction has come. This post is to outline what’s changing and why.
In one of her last public speeches Ursula K. Le Guin called for "realists of a larger reality". She underlined why we need people "who can see alternatives to how we live now." Seven years later, we find ourselves part of a pandemic-ridden world, coexisting amidst a myriad of fears, hopes, uncertainties and change. The shrill demands for a 'return to normal’ continue. Yet how ’realistic’ are these demands? What …
In the first round of V-AIR (virtual artist-in-residence) at Minamisanriku = Hague Special Art Experiment Zone (SAEZ), we are recruiting two Netherlands-based artists to make an artistic version of Online Lodging and Virtual Travel.
Showcase of participants' attempts at building bower bird architecture.
Techniques Journal is a new peer-reviewed publication examining techniques for intervening in the many crises our planet faces today. The inaugural issue on Animating Worlds "lively and full of vitality", features our article Dark Arts, Grey Areas and Other Contingencies (CPT.R7)
We’ve come to the end of the latest series of AccessLab workshops. This post is a debrief on how we’ve progressed and a review of the feedback.
The opening panel of the event on Art, AI and Everything Else, started with not knowing, ventured into augmented sociality, ancestral knowledge, corporate cyborgs, ecological intimacy and more. The video recording of the panel has recently been published by the Art Center Nabi.
A semester of fieldwork and embodied research practices, where design students dive into the world of a wild animal in their area.
We've repurposed our maypole robots so people can dance together safely (woven robots don't need to social distance).
Evaluation of the viruscraft game - what do people learn from playing it, and does it result in any misunderstandings? Also a summary of questions and answers from our virus Ask-Me-Anything session.
We’ve been awarded seed funding to pilot a new system to encourage and facilitate scientific researchers to work with their local councils, providing on-demand advice on scientific issues to fit the needs of councillors, and perhaps also passing on the skills to find and use scientific information.
A photo album weaving together FoAM's trajectories through the volatility, uncertainty, complexity and ambiguity of 02020.
A review of the FoAM Kernow studio's activities from 2020.
Joining the Tiny Mining sweatshop led by Martin Howse as a mineral exploration of the interior of the human body for rare earth and other mineral resources.
When engaging with art, AI and everything else, start from not knowing, start from where you are. A suggestion, a talk, and a series of questions for the 20th anniversary of the Art Centre Nabi.
This article shares ideas and thinkers trying to figure out how to appropriately dismantle life-destroying extractive industries and economic activity.
A repetition is only interesting if it is a rehearsal.
- Older blog posts
- Page 1 of 19.