In this project we ask - what determines the ability of a virus to infect some hosts but not others? Working with evolutionary biologist Ben Longdon, we're developing a citizen science project using visual programming, craft, tangible interfaces and games to explore virus host shifts – where a virus jumps from one host species to another.
The Clearwing Butterfly game is a citizen science experiment we have developed with Mónica Arias, Doris Gomez and Marianne Elias at the Centre d’Ecologie Fonctionnelle et Evolutive (CEFE) and Institut de l’information scientifique et technique in France.
Recent world events and concern over ‘fake news’ and ‘post-factualism’ have highlighted the difficulties encountered when trying to find trustworthy sources of information. The ability to judge the reliability of different sources of information is a skill that can be learned. The AccessLab project aims to improve access to and the judgement of information, through direct citizen-scientist pairings.
For millions of years making sense of the environment was the domain of biological organisms, but now machines are starting to join in. This research programme looks at what the arrival of AI could mean for landscapes and non-human inhabitants. What are fundamental ingredients for environmental literacy and how could these be made accessible to an AI?
The Sonic Kayak is a musical instrument with which to investigate nature. Kayaks rigged with underwater environmental sensors generate live music from the marine world, providing the paddler with an extra dimension of senses with which to explore the underwater climate, while enabling citizens to gather important climate/environmental data.
This programme is aimed at reimagining what robotics could mean in functionality, materiality and ecology, when they are designed as expressions based on habitats and trophic interactions. What would the creative process look like? Machine Wilderness is a project prototyping artificial organisms as functional agents within biomes and landscapes, actively contributing to biodiversity.
Together with Seirian Sumner at University College London, we are developing an open source game that will allow people to build their own wasp society. Players can toy with the limits of biology and test the resilience of their wasp social structures when environmental catastrophes hit.
The Dust & Shadow soundwalk is an experiment in attunement to an urban desert environment through diverse forms of listening. Walking in silence through the Sonoran dust in the shadow of civilisation, the walkers may begin to hear the murmur of matter, uncover desert refugia amidst urban life, and forge new connections with the unexpected.
Power of the Mud is an experiment designed to both explore the potential of home-made microbial fuel cells for powering small domestic or artistic devices and genuinely trigger curiosity from various audiences.
How can we make tools that help understand the ancient weaver's mind? How she calculated and solved the first recorded mathematical proofs, embedding them in pattern. How do certain forms of technology define our relationship with the world? For the Greeks of antiquity, weaving was the fundamental link to the cosmos. Today we use computational structures to reason about ourselves and our society, our CPUs replicating the pattern manipulating circuits ...