Skip to main content
Home
publications
Menu /
Close
Search
home
blog đź“ť
activities đź›
publications 📚️
events đź—“
thematics
network
about
Publications
Filter by type:
All
Audiovisual
Book
Book Chapter
Conference Paper
Container
Journal Article
Web Article
Resilients – We Can Change the Weather
This distributed, interdisciplinary project explores the resilient aspects of European culture, which can improve quality of life in the turbulent conditions of the 21st century. The project stimulates the development of a resilient culture by researching and producing cultural forms that fuse tradition and innovation (e.g. alternate reality games, biomimetic designs, urban gardening initiatives) and by creating opportunities for participation by a wide public in interactive events and experiments.
The Case of Edmond A. – a displaced system for alpha repair
Southeast from the river with the highest power of all rivers, the kind that conceives its force by keeping up a slow flow appearance, the kind that ciaries ancient myths and mighty memories, the kind that provides spiritual and electrical energy, it is there, in the jungled urban sprawl, in the plains beneath the mightiest mountains, the case of Edmond A.
Biomodd as a Paradox
Biomodd is a collaborative art project in which an ecosystem of different organisms coexists with a networked computer system. The Challenge is to bring biological life as physically close to electronics as possible, and create functional hybridity.
Open Sauces
This book is a collection of “toasts” to contemporary food culture, paired with recipes used in the Open Sauces dinner.
gRigging container
The gRigging Container is a collection of self-published materials by all gRig partners – books, catalogues, booklets & readers, CDs and DVDs, in a sustainably sourced canvas bag.
Open-grown dialogues in trans-local experiences
Relationships between hybrid space and mixed reality, globalised society and digital technology, from the perspective of contemporary technological arts and culture.
Glitch: Designing Imperfection
A "glitch" usually fixes itself in the amount of time it takes for it to be noticed in the first place, whether as a scrambled cable television delay, a page-loading error on an internet browser or a jumble of pixels on an ATM interface. Glitch: Designing Imperfection consists of over 200 glitch images grabbed, composed and provoked by artists who present these complex fragments of color and lines as thought-provoking mistakes that merit being considered in an aesthetic sense, no matter if as art or as advertising.
groWorld HPI
As a botanical parallel to the oft misunderstood field of HCI – Human Computer Interaction, HPI – Human Plant Interaction, explores the nature of surfaces and processes required to facilitate mutually beneficial interaction between humans and plants.
Transient Patchiness: The Slippery Territories of groWorld
The GroWorld initiative germinated from a fascination with the robustness and diversity of things that grow.
Cursory Speculations on HPI
With the understanding that we are a part of an interconnected and interdependent planetary eco-system, contemporary human culture moves slowly from a culture of consumption and segregation to a culture of participation, integration and generation.
PHOEF – The Undisclosed Poesis of the Photovoltaic Effect
Grid independence, silent electrical energy generation without emissions, harmless low-DC power, mobility and new materials with new aesthetics are key characteristics of photovoltaic technologies. Together with new scientific tropes that are emerging in this highly vibrant multidisciplinary field, they have attracted a first generation of “early adapters” in the arts.
Open-Ended Processes, Open Space Technologies and Open Laboratories
Open space events enable the participants themselves to shape the agenda, allowing everyone involved to present and discuss issues that are most important to them. There is no passive consumption of knowledge, only proactive participation, learning and sharing. Open space events may not be suitable for all workshops, but its principles can be applied in a broad range of situations, regardless of topic or teaching method.
On Transient Realities and Their Generators
From philosophical underpinnings to anthropological analysis, from recipes for good food through to abstracted ponderings of the fundamental structure of the universe...
Structured Growth and Grown Structures
Anything living or growing – from spore, to fruit, to soil, to compost – experiences constant pressure to transform. Similarly, the will to improve our living conditions, extend our lives, or even create a piece of music, involves coercing certain changes in the environment. Technology currently meets this pressure through a pattern of obsolescence and incremental upgrades, guided by a logic of novelty and reinvention. In contrast to living systems, our technological growth rarely involves cyclical processes; new technologies don’t often feed on the detritus of the obsolete.
In human format
Vocals, music, organic image and computer-generated designs are digitally grafted together, creating an intriguing and intensely evolving reality.
.x-med-a.
Reflections on education and play, poetics and aesthetics, technology and collaboration, politics and economics of experimental media arts.
Human-Scale Systems in Responsive Environments
FoAM’s work in responsive environments focuses on how human movement can shape media environments and how responsive media might raise participants’ awareness of their effect on the surroundings.
TRG
Video about FoAM's responsive environment trg, part of the DVD compilation accompanying the TRG book.
Formalising Operational Adaptive Methodologies, or Growing Stories within Stories
This paper describes the situations that have given rise to the formation of FoAM, a cultural laboratory based in Brussels and Amsterdam, and looks at the issues around public perception and reflection on multidisciplinary projects. Since the challenges and successes of collaborative projects can be best illustrated through case studies, due to a lack of conclusive “how to” manuals, I will discuss TGarden, a research and production project for responsive environments in mixed reality.
Grow Your Own Worlds
Mixed Reality design at FoAM is motivated by the conviction that living spaces (including materials, clothing, built or grown artifacts, and architectures) should not be designed as static or predefined structures. Rather, we approach them as malleable, alive entities able to be influenced and shaped by the activities occurring within and around them.
Fashion Ecologies
The Evolving Field Of Responsive, Sustainable Textiles
[tk's:um]
DVD accompanying the tx0om publication, designed as a puzzle and a set of cards. It documents FoAM's responsive environment and other activities realised as part of this European project.
Sustainable Arenas for Weedy Sociality and Distributed Wilderness
The process of globalization is causing a rapid decrease of diversity in the social, biological and cultural habitats, due to the dominant economic powers, such as proprietary communication technologies and transnational “life industries.” Physical public spaces, as arenas for a wide range of interaction and social change are losing their importance, as the global marketplace has shifted its locus from the accessible public markets to the dispersed and abstract global networks.
starter organism
What happens to life in our embodied actual, when the object of our investigation becomes a virtual replicator?
Introduction to Advanced Error Engineering
Multiplex translations | Entangled aphasia
The development of digital experiences stumbles across rigid paradigms used to describe the processes and products of digital art and design. The distinction between the “container” and the “contained” might in some cases be an obstacle for true interaction of different media.
Particle Systems for Artistic Expression
Particle systems can be thought of as a general technique within the field of computer graphics for creating a wide range of effects. To illustrate the range of effects, this paper begins by quickly reviewing the existing research on particle systems in the field of computer graphics. It then discusses in more detail two particular areas of particle systems research: first a technique for sculpting surfaces, and second a work in progress for an interactive art installation. A common goal of both projects is to provide flexible tools to aid in personal expression. The focus is to move away from the analytical and point and click style of interface, and towards a more humanistic interface which re-embodies the user in the physical world.
Performing Publicly in Responsive Space
T-Garden
T-Garden is a responsive environment where visitors can put on sound, dance with images and play with media together in a tangible way, constructing musical and visual worlds 'on the fly'. The performance dissolves the lines between performer and spectator by creating a social, computational and media architecture that allows the visitor-players to sculpt and shape the overall environment. All media (clothing, image, sound) in the T-Garden environment follow one central theme: transmutation.
groWorld Initiative
The GroWorld initiative originated in FoAM, a laboratory researching multidisciplinary models of cultural production, as a proposal for a research strategy, anchored in a one broad interest field: the Evolution and Interaction of Dynamic Systems.
show more publications