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Grid independence, silent electrical energy generation without emissions, harmless low-DC power, mobility and new materials with new aesthetics are key characteristics of photovoltaic technologies. Together with new scientific tropes that are emerging in this highly vibrant multidisciplinary field, they have attracted a first generation of “early adapters” in the arts.
Anything living or growing – from spore, to fruit, to soil, to compost – experiences constant pressure to transform. Similarly, the will to improve our living conditions, extend our lives, or even create a piece of music, involves coercing certain changes in the environment. Technology currently meets this pressure through a pattern of obsolescence and incremental upgrades, guided by a logic of novelty and reinvention. In contrast to living systems, our technological growth rarely involves cyclical processes; new technologies don’t often feed on the detritus of the obsolete.
The process of globalization is causing a rapid decrease of diversity in the social, biological and cultural habitats, due to the dominant economic powers, such as proprietary communication technologies and transnational “life industries.” Physical public spaces, as arenas for a wide range of interaction and social change are losing their importance, as the global marketplace has shifted its locus from the accessible public markets to the dispersed and abstract global networks.
Particle systems can be thought of as a general technique within the field of computer graphics for creating a wide range of effects. To illustrate the range of effects, this paper begins by quickly reviewing the existing research on particle systems in the field of computer graphics. It then discusses in more detail two particular areas of particle systems research: first a technique for sculpting surfaces, and second a work in progress for an interactive art installation. A common goal of both projects is to provide flexible tools to aid in personal expression. The focus is to move away from the analytical and point and click style of interface, and towards a more humanistic interface which re-embodies the user in the physical world.
T-Garden is a responsive environment where visitors can put on sound, dance with images and play with media together in a tangible way, constructing musical and visual worlds 'on the fly'. The performance dissolves the lines between performer and spectator by creating a social, computational and media architecture that allows the visitor-players to sculpt and shape the overall environment. All media (clothing, image, sound) in the T-Garden environment follow one central theme: transmutation.
This paper focuses on the potential applications of hybrid reality in the cultural sphere, where media and technologies can be used for multisensory stimulation and interaction. We investigate the capacity of hybrid spaces to incite alternative states of consciousness, similar to what mystics, alchemists and shamans describe as a journey towards rapture (a state of overwhelming emotion).