Software: Realtime Animation

This event has passed
Dec
13
2005
Dec
17
2005

This workshop introduced fluxus as a programming and performing environment for real-time animation. We covered a range of animation techniques, from basic geometry, motion, texturing and compositing to more advanced topics including simulations of physical systems (real or imagined), interfacing with sensors and actuators, along with using audio and network data. The participants learned how to make inanimate bits become animated and potentially life-like, able to mutate and grow through continuous successions of change…

“Live coding is not about tools. Algorithms are thoughts. Chainsaws are tools. That’s why algorithms are sometimes harder to notice than chainsaws.”
– TOPLAP Manifesto

More on fluxus: http://www.pawfal.org/Software/fluxus/