Viruscraft: tangible interface electronics

Next up, we needed to get a working prototype of our tangible interface running for the second Viruscraft workshop, so that we could have a complete system up and running from the custom hardware to the on-screen game world for people to test and give us feedback on how it worked. 

A recap on how this is supposed to work - we need to plug different types of ligand (protrusions ...

Building Viruscraft planets

This blog post is about the Viruscraft world, how we came up with the idea and populated it with host species. This is a screenshot of the current 'alpha version' of viruscraft we tested with the custom tangible interface (more on that soon) during the second game testing workshop. You can read Amber's report on this workshop here. It took a while to develop this planet, we started with a ...

Cloud Pergola in Venice

The 16th Venice Architecture Biennale opened its many and various doors on the 26th of May 2018. Maja Kuzmanovic and Nik Gaffney (FoAM Earth) were involved as part of the team responsible for creating the Pavilion of Croatia, entitled Cloud Pergola / Architecture of Hospitality. The installation will remain in the Arsenale complex in Venice until the 25th of November.

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