The genetic model we were working on previously has now been ported into a browser compatible form and connected to a new tree visualisation that displays the species that emerge as the host population adapts to a virus infection. It's still a prototype with rough edges, but have a play with it here, some example pics:
We have two projects where we’re building tangible interfaces – Penelope and Viruscraft. This blog is an exploration of tangible interfaces, harvesting thoughts from the worlds of neuroscience, choreograhy, cognitive science and education to see what we can learn to guide our research and design directions.
The philosophy underlying contemporary 'seamless' technology production seems to be one of endless energy, bountiful resources and waste being someone else's problem. Naive working assumptions of some form are a requirement when designing for the future, but do we believe in these enough now to make them useful? Flashy 'aspirational' tech videos of ever thinning devices disappearing into the 'cloud' seem to be less common than they once were, so ...
After triple checking the schematics and design files and ordering 80 PCBs (50 sensors and 30 i2c boards) there was an anxious wait for them to arrive and do some initial tests to find out if there were any mistakes. We now have enough boards to make two new pattern matrix devices, one 4X4 and one 5X5 - the plan is to evaluate the design and refine it for future builds.
On Thursday june 29 a kick-off meeting was held at the Iona Stichting in Amsterdam to bring together Dutch initiatives that are active in restoration ecology, environmental agriculture and finance. Theun joined the meeting entitled Terra2.
The discussions explored two main topics:
dilemmas - what are the main obstacles you encounter in your work to restore natural processes and landscapes?
opportunities - what would be needed to up-scale current practices?
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