Accesslab Pilot 1 Notes

We launched the accesslab project last week with two pilot workshops. This is a write-up of how the workshops were run and why, together with some of the feedback and modifications we will make in future.

Pattern Matrix 2

A few weeks ago we kicked off the new Penelope project, one of our first jobs was to deliver the prototype pattern matrix (built with the help of Makernow) to the Museum of Casts of Classical sculpture in Munich for exhibition over the summer as part of our Penelopean lab. Our next mission in Cornwall is to design new pattern matrix hardware so we can start manufacturing a small run ...

Viruscraft next steps

Following on from the first viruscraft workshop, we can now start planning the viruscraft game. The field of virology from genetics and interactions on the microscopic scale to the spread of disease and it's effects on the ecosystem is huge, so we used the workshop primarily to identify the core things that are the most important to convey, and promising ways we can use to explain them. Getting high quality ...

Thoughts on mongoose data moving

Moving Mongoose data from Uganda to the UK is a problem as the current Mongoose2000 system has no automatic data transfer step. Dave and I sat down and tried to think of some stratagies.

Accesslab Ingredients Research

For the Accesslab workshops this week, Hoon has devised a menu with a mix of cultivated and foraged ingredients. The workshop is all about helping people to access peer-reviewed scientific literature to benefit their work and artistic practices. We've spent a bit of time applying the same process to the ingredients that Hoon has chosen for the food he will make for the events.

Tasting Tomorrow

Tasting Tomorrow is a series of futuring workshops about food as a manifestation of Maltese and European diversity. Together with local experts and enthusiasts we explored the question "What might a thriving food culture in Malta look like?" We searched for answers in the mapping of interesting food initiatives, through designing divergent scenarios and prototyping speculative dishes and artefacts. Since all futures are rooted in the present, we wondered ...

Viruscraft Workshop 1

The first workshop for Viruscraft is now complete – merging biologists with craft practitioners and researchers, we began to prototype a tangible interface game to understand why viruses infect some hosts but not others. This blog covers the event and our notes for future events.

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