In a yearly festival called the Digital Design Weekend, the Victoria and Albert museum opens its doors to the public for a hands-on experience of emerging technologies and design. Machine Wilderness set up in the museum garden to show prototypes from our program to human and non-human visitors.
Interfaces for Empathy is the brilliant theme of this year’s Pixelache festival. In many ways it also describes what we’re aiming for in Machine Wilderness. Here's what happened in our workshop during the festival.
Working on a NES game you are treading in the footsteps of programmers from the 80's, and going back to modern development feels strangely bloated and inefficient in comparison. This is a log of some of the things I've encountered writing game code for the What Remains project.
Last week we launched our Sonic Kayaks for the first time at the British Science Festival in Swansea. Sonic Kayaks are scientific instruments for citizen-led marine microclimate data collection, as well as musical instruments for expanding our senses allowing exploration of the underwater environment in real-time through sound. The installation ran over two days, and was fully booked with 64 participants. This post forms our documentation of the practical lessons …
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