Clay mushrooms

Posted July 30, 2012 by Dave Griffiths

More work on the Borrowed Scenery project and a first screenshot, experimenting with different visual styles. I'm trying modelling clay to get a 3D look on the fungi and using Theun Karelse's mockup characters for player avatars. The floor is being built out of map tiles of Ghent pulled from OpenStreetMap, using the OpenLayers API which has been pretty fast to get running. A lot is changing with code too, the client graphics is now entirely HTML5 canvas, the server is running a modified version of the Germination X game, switched to using websockets and upgraded versions of all the clojure libs.